by Darkwalker on November 07, 2008, 05:09:10 AMMorning in the Capital wasteland. All I see for miles around are desolate plains and the wreckage of a lost civilization. The first thing I notice is that I receive 200 experience points for escaping the vault and, thus, I level up. I get the opportunity to assign more skill points, so I'll allocate a few points to lockpicking, small guns, science, repair and some melee attacks. I also get to choose a perk. I think I'll go with Thief, since that grants me a bonus to my sneak and lockpicking skills. I come down from the mountain where Vault 101 is situated and come upon an old broken road. I get a notice that I am in range of Galaxy News Radio's reception area. However, turning it on only nets me static. Weak signal, I guess. Moving on, I see the remnants of a town down the road, so I might as well scavenge in there and see what I can pick up to aid me in my journey. Apparently, I am in Springvale. I can hear a radio playing somehwere...Oh, it's coming from an Enclave eyebot, which just broadcasts the president's message over and over again. Annoying little piece of crap. I think I'll beat it to death with my baseball bat, just to prove that I hate the Enclave. Damn thing blew up in my face. World's best pinata! Searching around, I find a pre-war sping outfit in a suitcase and a book in a mailbox that increases my unarmed skill by 1. Wearing the spring outifit is a bit silly, since I'm still wearing the Vault security helmet. I think I'll stick with my 101 jumpsuit for now. Whoa, checking another mailbox nets me 3 frag grenades and Psycho and Jet drugs! I guess this must have been a dealer's stash. I guess I'm done here. I'll follow this path, see where it leads.
I just hear two explosions in the distance. Let's see if I can't get into any trouble! No trouble, but I found a travelling junk caravan. Since I'm broke, I'll sell him some of my junk that I have no real plans on using. It's so tempting to pick the pocket of the guard, but he's carrying an assault rifle and I have a baseball bat. Maybe in a few levels. Survival is my priority for now. A sign on the road points me to Megaton. Sounds promising. Wait...This is Megaton? Looks like a junk heap! There's a Protectron robot hanging around outside and a guy begging for Purified Water. Dude, everyone else has to drink irradiated water, what makes you so special? He pisses me off enough that I beat him to death. He wasn't carrying anything useful. Time to go into Megaton.
I'm greeted by the town's mayor/sherriff, Lucas Simms. He threatens me that if I do something stupid, I die. "Pfft, nice hate, Calamity Jane." So he ups the ante, saying if I "so much as breathe wrong" he's "gonna fuckin' end me." Oh yeah? "You don't scare me." Do I have something to prove? Well, I have three options now: I can threaten to kill him, ask him for his hat or say I'm just messing with him. It is a rather nice hat. He thinks I'm suicidal. He's armed with a Chinese assault rifle and wearing a tin badge...should I really try and beat him dead? No, I don't think I'd survive it right now. "I'm just messing with you, relax." Might as well find some clues as to dear old Dad's whereabouts. Simms might know something. Pssht, useless moron. Doesn't know a damn thing. Learning a little more about the town, I find that it's built around an unexploded nuke that fell during the war. These people are insane! Who would build a town around a nuke? Stupid.
Information can always be gleaned from the local saloon, so I'll make my way there. Inside Moriarty's Saloon, there's a hooker talking to a zombie about the shit quality of Galaxy News Radio's signal. Yeah, I had that same problem, dude. Fuckin' hell! This Gob zombie is ugly as hell! Oh, he's a Ghoul. Still...ugh! Gives me the creeps. Turning away from that conversation, I catch the attention of one, Mister Burke, a man in a fancy fedora and a nice suit. He uses a lot of big words, which must make him important. Yeah, I went to school too buddy, what do you want? Turns out, he works for someone who has it out for Megaton and wants to "erase this little accident off the map." Really? Do go on. Hmmm...So, all I have to do is rig the bomb to explode and I get paid? I'll try out my speech skill to get an extra 500 caps out of this. Success! Heh, as soon as I turn away to start my quest, I meet the eyes of two innocent people. What, I don't look guilty! Not at all...
Obviously, I can't destroy the town without fully checking it out and increasing my bad karma, so I'll explore around a bit. I find Moriarty in the back of the saloon. He knows something about my dad! And he also seems to know me. But I was born in Vault 101! Someone's lying to me. He tells me I'm brainwashed and some other guy who escaped from the vault 5 years ago said much the same. My world has been turned upside down! Turns out Dad went to Galaxy News Radio's station. Looks like that's my next destination...in the grand scheme of things. For now, I'm scavenging and exploring.And, just for kicks, I pick the lock on the back door of the saloon.
Here's a supply store. The proprieter, one Moira Brown, seems a bit too upbeat and loose in the head. She's working on a book for survival in the wastes. More important than that is the armored vault suit I see. She says she'll give it to me if I agree to help on the book. Free stuff? Hell yes! My forward for the book is thus: "I was sent as an ambassador from the utopia of Vault 101! Bow before my glory!" She actually thinks I'm royalty. And I get the suit! She asks me if I want to help with the research. Sounds easy enough. The first chapter is about day-to-day dangers, like collecting food. Let's try that. My quest: Go to Super-Duper Mart and see if there's food and medicine in there. I'm being paid in food and medicine. I need food...so I guess I'm sold. Onward! To the shopping mart! After stealing a bunch of stuff from the clinic, I think I'm ready to hit the road.
On my trip across the wastes, I meet a dog...a vicious dog! Eat baseball bat, bitch! I kill it and eat some delicious dog meat. Yum. I should make a habit of eating all of my victims. Another dog jumps me. I'm already at half my health! Goddamn. Good thing I still all those Stimpaks. I found Super-Duper Mart. There's two Raiders battling it out with an Enclave eyebot, so I just sneak in behind and clean up the mess. Haha, my pistol blows the head off of one of them. I loot the corpses of ammo, spare guns and brass knuckles. Looks like they killed a Wastelander before I got there. He has a .32 pistol and some ammo. Inside Super-Duper Mart, it's dark and forboding. I see a few Raiders around. I think I'll play this stealthy, maybe even try and get close enough to jam a live grenade in someone's pants. Seriously, you can do that. So far, so good. I found their food storage and stole everything for the quest. I might as well do the optional bit and find the medicine as well. I found a laser pistol and a bottlecap mine as well. I'm not very proficient in energy weapons, but I guess if worse comes to worst, I can throw come colored light around.
Shit, someone saw me. After I shoot her in the face a few times, she runs off. Dammit. Now everyone knows I'm here. I kill a woman (blew her head clean off) and manage to hide again. I guess these guys have the searching skills of PS1-era Metal Gear guards. I manage to do a sneak attack on the woman I had maimed earlier. That's two down. I seem to be playing a rousing game of decapitato here, as I've blown off two more heads. The bodycount rises. All right, I think I've killed the last of them. Man, there's useful stuff all over this dive. Ammo, grenades, mines...even a book that increases my barter skill. I found the pharmacy key, which is good because I'm too stupid to hack the terminal to open the door.
Uh oh. Exploring in the pharmacy, I hear someone announce "They're back" over the intercom. Looks like I'm not out of the woods just yet. Good thing I have a lot of explosives. To aid me, I shall hack this terminal and unleash a Protectron robot to help kill the Raiders. I think he's broken though...He's not even leaving his little docking area. C'mon, dude. I just gave you your freedom. Now be my slave! Fine, I'll do this myself. Without the tin can's help, I actually manage to level up. For my next perk...I think I'll go with Lady Killer! Extra 10% damage to female enemies, plus the occasional extra dialogue option. Since i've increased my repair skill a bit, I think I'll repair some of these weapons and make them actually worth something. I wasn't planning on using the Chinese pistol anyway. And with that, I am outta here!
Geez, how much time did I spend in there? It's night out now. Might as well head back to Megaton and talk to Moira. Dammit, the door is locked. The store is closed for the night. Now what should I do? Well, I guess I'll go visit Leo Strahl, local drug dealer, in the Water Processing Plant. Instead of buying what he's selling...I shoot him with my hunting rifle and loot his corpse, even stealing his clothes. He has a key to his stash, which I use on the desk and empty it of caps and drugs. Let's see what other damage I can do in the night. I rummage around in Moriarty's but only really steal a steal from Gob the Ghoul and pick the lock on Moriarty's bedroom door...For some reason, he has a black man watching over him as he sleeps. Uh, I won't ask. I'll try breaking into some houses. The first one I try belongs to one Billy Creel. I steal some food from his fridge and run like hell the minute I see him wake up. In a Common House, a place for a bunch of people to crash, I find little of itnerest. I suppose I could take this rolling pin to use as a weapon, but I tink I'll stick with my combat knife...and actual firearms.
The sun is coming up now. I guess my mischief making is almost at its end...Oh, no, wait...I'm a bastard, I don't need to schedule these things. While I'm thinking about it, I found some Mentats in the Super-Duper Mart, so I'll use those to rig this bomb and get this quest out of the way. I just want to blow the thing up to get rid of the weird cult that worships this bomb. Seriously. There's a priest ranting and raving in front of the bomb all day. I take satisfaction knowing that he will be the first to go.
Finally, I can go into the supply store. I report on my findings and deliver some food. Oh, I get to keep the food. She gives me a food sanitizer as well. It makes food...better. Less radiation I suppose. After finishing my shopping, I decide to take a hike.
I think that will do it for today. Next time, I'll head off to Tenpenny Tower and blow this joint...literally. Until then!
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(3 Comments , 0 are new)
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Re: Dark's Adventures in Gaming: Fallout 3 (pt2)
by katana_bluebird
on November 10, 2008, 07:27:52 AM
Hahaha, I want this game. It sounds wicked.
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Re: Dark's Adventures in Gaming: Fallout 3 (pt2)
by TrueDestroyer
on January 04, 2009, 06:58:46 AM
Have you not played this any more or just not blogged any more? I have it now and have taken the opposite path, the one of the goody two shoes. I'm trying to avoid doing things that will lower my karma at all costs. Sometimes it is pretty difficult to figure out what to do, but I'm enjoying the game a lot.
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Re: Dark's Adventures in Gaming: Fallout 3 (pt2)
by Darkwalker
on January 09, 2009, 08:55:07 AM
I loaned this game out to a friend. As soon as I get it back, I'll start blogging again. I really want to push that detonation switch and see Megaton taken off the map!
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